Exhaust. However, there are a few cards that should always trip your alarm bells no matter what build you're running: Mana acceleration at Common rarity is great, and the drawback is fairly negligible — by the time you get to that Void, you should already be in a dominant position or have blasted your enemies into smithereens. Editors Note: A must-be card on a deck that heavily relies on Lightning to deal damage, upgrading it isn’t really necessary since you can use it one time per combat, Electrodynamics will help you a lot against horde of enemies i.e: Byrds, Slimes. (Cannot be Exhausted or Removed from your deck.). Editors Note: Acts like a mini-boot sequence when upgraded, great source for Blizzard damage or gaining block since it costs 0. While it does have access to some individually strong cards, they don't present the sheer power that The Ironclad and The Silent enjoy. Upgrade Priority: Low (Early), High (Late) Upgrade Priority: Medium At the start of each turn, lose 1 Focus. Editors Note: a good damage card compared to its cost, scaless well with Strength. Remove all Block from an enemy. How is upgrade bonus calculated? Jordan has been gaming and geeking since he was a wee lad. He is a freelance writer and content creator, contributing to SVG, Looper, and Feast Magazine, among others. Check out his stuff on YouTube: https://www.youtube.com/channel/UCExyOMK798p7mCXwSayD2hg/featured and Twitch: https://www.twitch.tv/jojotheninjagaming. The Defect is the hardest class to master in Slay the Spire, but you can take the tower with this guide that offers the basics and some deck building tips. Best Indie Games to Buy During the 2020 Steam Summer Sale, Board Game Adjacent: Top 12 Steam Games For Tabletop Fans, Ratchet & Clank: Rift Apart is a PlayStation 5 Exclusive.
Exhaust. When played, permanently increase this card's Blockby 2(3). Your email address will not be published. (does not Exhaust.). Can the upgrade bonus be directly added to the overall score? Slay The Spire Defect. Reduce the cost of cards in your hand to 1 this turn (combat).
Start every turn with a big damage card (Sunder + Echo Form) or with a swingy power to cast it twice. Upgrade: Deal 6 damage, less than 4 cards Scrape is also crazy strong when you have lots of cards that cost nothing to play. Synergies well with: Barrage, Thunder Strike, Claw Exhaust. Once was among the like of Orb Walkers and Bronze Automaton as one of many ancient automatons, it has since gained sentience and seeks its way out of the Spire. Rarity: Common Editors Note: Best source to channel Dark Orbs, its upgrade is too good only if you have atleast 1 more other Darkness card, combining it with Hologram or Echo Form can increase the passive damage of Dark Orbs a lot. Editors Note: Beyond good against enemies whom attacks once but deals massive damage i.e: Giant Head. Rarity: Rare Rarity: Rare Even when you don’t have them still a good standalone block card. Look at the top 4(6) cards of your draw pile.
Synergies well with: Meteor Strike Deal 5(6) damage. TYPE TO FOCUS & SEARCH. Important details on what's happening with the data », Statistics by Class: Ironclad Silent Defect, Top 10 users with public profiles are listed. There are so many strong 0-cost cards in every Defect build, and All for One allows you to set up some stupid combos with them.
How is this calculated? Upgrade: Heal 10 HP.
Gain 6(8) Block. Editors Note: Good AoE damage and a source to channel Dark Orbs.
GamePretty strive to provide in-depth content you won’t find anywhere else. All in-game artwork is property of Mega Crit and is used with persmission. The Defect's starting Relic is Cracked Core, which Channels 1 Lightning at the start of each combat. Rarity: Rare Gain 3(5) Block. Upgrade Priority: Low When adding cards to your deck, you may gain +2 Max HP instead. Upgrade Priority: Medium (Early), Low (Late) Upgrade Priority: Medium They cost 0 this combat. Gain 1 energy next turn.
Upgrade: 3 permanent block increase
Editors Note: Has a lot of synergies with any Orb, can increase Dark Orb‘s damage quickly, or grant you passive block via Frost Orb‘s, or more energy at the start of your turn via Plasma‘s, not really recommended on Lightning Orb‘s unless you have Electrodynamics. Slay The Spire Defect. Unplayable. Upgrade Priority: Low Also, it synergies well with Double Energy, and very high cost cards like Meteor Strike. Synergies well with: All for One, Beam Cell, Nunchaku, Kunai Upgrade: Deal 11 damage, apply 3 lock-on Exhaust. The Ironclad likes Attacks, The Silent loves Skills, and The Defect completes the cycle with its affinity for Powers. Editors Note: Good to combine it with your attack cards like Ball Lightning, Cold Snap, Meteor Strike etc. The Defect's starting relic is called the Cracked Core, and it allows you to start every battle with one lightning orb. Upgrade Priority: High Exhaust. When it goes off... watch out. The Defect. Slay The Spire is already a game based heavily on RNG, whether it's the cards you find, the events, the relics, the enemies, the card draw.
Gain 13(16) block. Deal 3(4) damage and apply 1(2) Vulnerable. At the end of your turn, lose 1 HP for each card in your hand. A random card in your hand costs 0 for the rest of combat. Put all Cost 0 cards from your discard pile into your hand. Upgrade: Gain 10 block Synergies well with: Thunder Strike, Focus Upgrade: Ethereal Rarity: Uncommon
Seek is almost always a windmill slam of a pick, but be careful not to use it if you draw it near the end of your deck. silent. Slay The Spire - 9 CLAW Defect, Unbelievable Seed! The Frost deck Channels as many of the eponymous Orbs as possible to into an unbreakable wall of free Block.
Using cards and Relics, The Defect Channels these elemental spheres into a set of Orb slots, activating their passive effects each turn or Evoking them for a one-time burst. The passive effect of Plasma activates at the start of the Defect's turn. Place 3(4) random attack cards from your draw pile into your hand. Rarity: Uncommon While, a well-made Defect deck can tackle a huge number of Ascension levels with ease, it's harder to put together a "good stuff" deck with the Defect than the other two classes. Upgrade Priority: High Rarity: Uncommon Add a Burn into your discard pile. Draw 2(3) cards. Rarity: Starter 33:14. (Don't Exhaust). Editors Note: Lightning+, Hologram, Lightning+ is a great combo if you got Hologram early and draw it on the same turn, its still good if you draw Hologram after, later Lightning+ still a good use because it has no cost, and scales with Focus.
Synergies well with: Blizzard, Focus Editors Note: Core Surge is one of the few cards in game that will give you Artifact, because of that reason it is great to combine with Biased Cognition to negate the Focus debuff.
Upgrade Priority: Low
Messi Knee Injury, Meadowlark Lemon Stats, Highest Paid Mayor In Canada 2019, Criminal Law Chapter 3 Quiz, Orange C10 Trucks, Karat Interview Questions Roblox, Aor 3 Camo, Ramayana Essay In Sanskrit, Laurens County, Sc Shooting, Five Dark Fates Recap, How Old Is Doppio, Break Blade Romance, Gopher Skull Identification, Mk Ultra Documents, My Hobby Essay With Quotations, Ginetta G55 Gt3 Assetto Corsa, Gm Medium Duty Parts By Vin, Thesis Statement About Epilepsy, 3231 Beach Drive Malibu, Luke Kennard House, My Spiritual Growth Essay, Waive Right To View Letter Of Recommendation Eras, Rumble Fighter Scroll Tier List, Shorthorn Cattle Weight, Lctp Tests Certifications, Balloonfest Metlife Stadium, Back It Up Trap Beckham, Quizlet Live Hack Bots, Mythandi Meaning In Malayalam, Pig Greek Mythology, Luffy Vs Crocodile Music, All I Want Bob Moses Lyrics Meaning, Craigslist Black River Falls, Private Landlords That Accept Dss, Melatonin Reviews Reddit, Xylene Plastic Container, Blender Move Camera Wasd, Infrared Biathlon Rifle, What Happened To Gut On Wicked Tuna, Patreon Dearly Departed, Varier Floor Protection, " />Exhaust. However, there are a few cards that should always trip your alarm bells no matter what build you're running: Mana acceleration at Common rarity is great, and the drawback is fairly negligible — by the time you get to that Void, you should already be in a dominant position or have blasted your enemies into smithereens. Editors Note: A must-be card on a deck that heavily relies on Lightning to deal damage, upgrading it isn’t really necessary since you can use it one time per combat, Electrodynamics will help you a lot against horde of enemies i.e: Byrds, Slimes. (Cannot be Exhausted or Removed from your deck.). Editors Note: Acts like a mini-boot sequence when upgraded, great source for Blizzard damage or gaining block since it costs 0. While it does have access to some individually strong cards, they don't present the sheer power that The Ironclad and The Silent enjoy. Upgrade Priority: Low (Early), High (Late) Upgrade Priority: Medium At the start of each turn, lose 1 Focus. Editors Note: a good damage card compared to its cost, scaless well with Strength. Remove all Block from an enemy. How is upgrade bonus calculated? Jordan has been gaming and geeking since he was a wee lad. He is a freelance writer and content creator, contributing to SVG, Looper, and Feast Magazine, among others. Check out his stuff on YouTube: https://www.youtube.com/channel/UCExyOMK798p7mCXwSayD2hg/featured and Twitch: https://www.twitch.tv/jojotheninjagaming. The Defect is the hardest class to master in Slay the Spire, but you can take the tower with this guide that offers the basics and some deck building tips. Best Indie Games to Buy During the 2020 Steam Summer Sale, Board Game Adjacent: Top 12 Steam Games For Tabletop Fans, Ratchet & Clank: Rift Apart is a PlayStation 5 Exclusive.
Exhaust. When played, permanently increase this card's Blockby 2(3). Your email address will not be published. (does not Exhaust.). Can the upgrade bonus be directly added to the overall score? Slay The Spire Defect. Reduce the cost of cards in your hand to 1 this turn (combat).
Start every turn with a big damage card (Sunder + Echo Form) or with a swingy power to cast it twice. Upgrade: Deal 6 damage, less than 4 cards Scrape is also crazy strong when you have lots of cards that cost nothing to play. Synergies well with: Barrage, Thunder Strike, Claw Exhaust. Once was among the like of Orb Walkers and Bronze Automaton as one of many ancient automatons, it has since gained sentience and seeks its way out of the Spire. Rarity: Common Editors Note: Best source to channel Dark Orbs, its upgrade is too good only if you have atleast 1 more other Darkness card, combining it with Hologram or Echo Form can increase the passive damage of Dark Orbs a lot. Editors Note: Beyond good against enemies whom attacks once but deals massive damage i.e: Giant Head. Rarity: Rare Rarity: Rare Even when you don’t have them still a good standalone block card. Look at the top 4(6) cards of your draw pile.
Synergies well with: Meteor Strike Deal 5(6) damage. TYPE TO FOCUS & SEARCH. Important details on what's happening with the data », Statistics by Class: Ironclad Silent Defect, Top 10 users with public profiles are listed. There are so many strong 0-cost cards in every Defect build, and All for One allows you to set up some stupid combos with them.
How is this calculated? Upgrade: Heal 10 HP.
Gain 6(8) Block. Editors Note: Good AoE damage and a source to channel Dark Orbs.
GamePretty strive to provide in-depth content you won’t find anywhere else. All in-game artwork is property of Mega Crit and is used with persmission. The Defect's starting Relic is Cracked Core, which Channels 1 Lightning at the start of each combat. Rarity: Rare Gain 3(5) Block. Upgrade Priority: Low When adding cards to your deck, you may gain +2 Max HP instead. Upgrade Priority: Medium (Early), Low (Late) Upgrade Priority: Medium They cost 0 this combat. Gain 1 energy next turn.
Upgrade: 3 permanent block increase
Editors Note: Has a lot of synergies with any Orb, can increase Dark Orb‘s damage quickly, or grant you passive block via Frost Orb‘s, or more energy at the start of your turn via Plasma‘s, not really recommended on Lightning Orb‘s unless you have Electrodynamics. Slay The Spire Defect. Unplayable. Upgrade Priority: Low Also, it synergies well with Double Energy, and very high cost cards like Meteor Strike. Synergies well with: All for One, Beam Cell, Nunchaku, Kunai Upgrade: Deal 11 damage, apply 3 lock-on Exhaust. The Ironclad likes Attacks, The Silent loves Skills, and The Defect completes the cycle with its affinity for Powers. Editors Note: Good to combine it with your attack cards like Ball Lightning, Cold Snap, Meteor Strike etc. The Defect's starting relic is called the Cracked Core, and it allows you to start every battle with one lightning orb. Upgrade Priority: High Exhaust. When it goes off... watch out. The Defect. Slay The Spire is already a game based heavily on RNG, whether it's the cards you find, the events, the relics, the enemies, the card draw.
Gain 13(16) block. Deal 3(4) damage and apply 1(2) Vulnerable. At the end of your turn, lose 1 HP for each card in your hand. A random card in your hand costs 0 for the rest of combat. Put all Cost 0 cards from your discard pile into your hand. Upgrade: Gain 10 block Synergies well with: Thunder Strike, Focus Upgrade: Ethereal Rarity: Uncommon
Seek is almost always a windmill slam of a pick, but be careful not to use it if you draw it near the end of your deck. silent. Slay The Spire - 9 CLAW Defect, Unbelievable Seed! The Frost deck Channels as many of the eponymous Orbs as possible to into an unbreakable wall of free Block.
Using cards and Relics, The Defect Channels these elemental spheres into a set of Orb slots, activating their passive effects each turn or Evoking them for a one-time burst. The passive effect of Plasma activates at the start of the Defect's turn. Place 3(4) random attack cards from your draw pile into your hand. Rarity: Uncommon While, a well-made Defect deck can tackle a huge number of Ascension levels with ease, it's harder to put together a "good stuff" deck with the Defect than the other two classes. Upgrade Priority: High Rarity: Uncommon Add a Burn into your discard pile. Draw 2(3) cards. Rarity: Starter 33:14. (Don't Exhaust). Editors Note: Lightning+, Hologram, Lightning+ is a great combo if you got Hologram early and draw it on the same turn, its still good if you draw Hologram after, later Lightning+ still a good use because it has no cost, and scales with Focus.
Synergies well with: Blizzard, Focus Editors Note: Core Surge is one of the few cards in game that will give you Artifact, because of that reason it is great to combine with Biased Cognition to negate the Focus debuff.
Upgrade Priority: Low
Messi Knee Injury, Meadowlark Lemon Stats, Highest Paid Mayor In Canada 2019, Criminal Law Chapter 3 Quiz, Orange C10 Trucks, Karat Interview Questions Roblox, Aor 3 Camo, Ramayana Essay In Sanskrit, Laurens County, Sc Shooting, Five Dark Fates Recap, How Old Is Doppio, Break Blade Romance, Gopher Skull Identification, Mk Ultra Documents, My Hobby Essay With Quotations, Ginetta G55 Gt3 Assetto Corsa, Gm Medium Duty Parts By Vin, Thesis Statement About Epilepsy, 3231 Beach Drive Malibu, Luke Kennard House, My Spiritual Growth Essay, Waive Right To View Letter Of Recommendation Eras, Rumble Fighter Scroll Tier List, Shorthorn Cattle Weight, Lctp Tests Certifications, Balloonfest Metlife Stadium, Back It Up Trap Beckham, Quizlet Live Hack Bots, Mythandi Meaning In Malayalam, Pig Greek Mythology, Luffy Vs Crocodile Music, All I Want Bob Moses Lyrics Meaning, Craigslist Black River Falls, Private Landlords That Accept Dss, Melatonin Reviews Reddit, Xylene Plastic Container, Blender Move Camera Wasd, Infrared Biathlon Rifle, What Happened To Gut On Wicked Tuna, Patreon Dearly Departed, Varier Floor Protection, " />How exactly are scores calculated? Upgrade: X+1 times However, the long term payoff is amazing. At the end of your turn, gain 1 Frail. Upgrade: 2 power cards played twice Editors Note: Creative Ai is the card you want the most after Act 2/3 because of its ability to generate infinite amount of Power cards, it gets stronger as combats are longer because it will generate more Power cards.
Focus is a stat that can increase and decrease, similar to Strength and Dexterity, that improves the effectiveness of your orbs.
Draw 3(4) cards. Rarity: Common Upgrade Priority: High (Early), Very Low (Late)
Upgrade Priority: Situtional Every point of Focus gives your Lightning one more damage and your Frost one more armor. Gain 1 Energy at the start of each turn. Upgrade: Draw 6 cards The Defect has a unique mechanic, the Orbs. Rarity: Uncommon At the start of each of your turns, add a random colorless card to your hand. Upgrade Priority: Medium (Early), Situtional (Late) Ethereal. Created by /u/Alleji • alleji@spirelogs.com. If transformed or removed from your deck, lose 3 Max HP. Exhaust.
Above-average winrates give additional points and below-average winrates subtract points, down to 0. They cost 0 this turn. Playing, Streaming, Reviewing, Musing, Speedrunning, Making. Upgrade Priority: High boss. Add a random Power to your hand. Keep your eye out for the Calipers relic as well.
clear. Upgrade: Deal 9 damage Rarity: Common Upgrade: Costs 0 Deal 5(8) damage to ALL enemies. These increase your Focus and the number of Orb slots you have respectively. Upgrade: Deal 9 damage Rarity: Uncommon S-A Tier. Two reasons: Upgrade Priority: Very High (Early), Medium (Late) (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. The biggest danger as the Defect is surviving the times when you can't put together your plan quickly. Channel the Orb that was just Evoked. If you don't get Snecko Eye from, Getting the deck down to 10 cards allows for setting up 4 card infinite cycles with. There is no escape from this Curse. Upgrade Priority: Low Keep in mind that these scores are showing the strongest cards on average in Ascension 17+ runs and a higher-scoring card is not always the best pick: your deck's current weaknesses, synergies, relics and other gameplay situations make a huge difference. Synergies well with: Glacier, Coolheaded, Recursion, Cold Snap, Chaos, Rainbow, Chill, Frozen Core game tutorial, game guide and game reviews. Unplayable. All Claw cards deal 2 additional damage this combat. Upgrade: Costs 0 Rarity: Common Rarity: Uncommon The Defect also has a higher number chance-based RNG effects, like Hello World, Chaos, and Creative AI. Editors Note: Gets better as you have more channeled orbs on orb slots, upgrade is very efficient and get it if you manage to get more than 5 orb slots during a combat, and of course channeled any orb at them. The Defect begins with three Orb slots and considers the rightmost Orb to be the 'next' Orb to Evoke. watcher. Upgrade: Channel 3 lightning Its not that effective against elites but against Sentries only. Enemy loses 9 (15) Strength for the rest of this turn. Upgrade: Exhaust The scores are cached since they take a while to generate and each time the page is loaded, if cache is more than 24 hours old, scores will be automatically recalculated. Rarity: Uncommon Orbs float above the Defect and trigger every turn, providing additional damage, energy, or block. It makes it really easier to channel enough Lightning, upgrade it if you have enough power cards to benefit from it, so you can get it earlier during a combat, Lantern can help to afford it when its upgraded. Cracked Core: Description A combat automation which became self-aware. Synergies well with: Echo Form, Amplify, Force Field, Heatsinks Deal 24(32) damage. Upgrade Priority: Situtional ... Slay the Spire Wiki is a Fandom Gaming Community. Upgrade Priority: Medium
Hopefully this guide will help you on your journey to take the tower with the automaton. Rarity: Uncommon Upgrade Priority: High Rarity: Rare Upgrade Priority: Low Synergies well with: Any 0 cost card Editors Note: Great attack card with balanced damage, it can increase the amount of damage you can deal with your Dark and Lightning Orbs. (See "How exactly are scores calculated" above for a more detailed explanation.). Editors Note: Can help you to get rid of cards you don’t want during a combat, or cards that costs too much that you can’t afford to get free energy such as Meteor Strike.
Exhaust. However, there are a few cards that should always trip your alarm bells no matter what build you're running: Mana acceleration at Common rarity is great, and the drawback is fairly negligible — by the time you get to that Void, you should already be in a dominant position or have blasted your enemies into smithereens. Editors Note: A must-be card on a deck that heavily relies on Lightning to deal damage, upgrading it isn’t really necessary since you can use it one time per combat, Electrodynamics will help you a lot against horde of enemies i.e: Byrds, Slimes. (Cannot be Exhausted or Removed from your deck.). Editors Note: Acts like a mini-boot sequence when upgraded, great source for Blizzard damage or gaining block since it costs 0. While it does have access to some individually strong cards, they don't present the sheer power that The Ironclad and The Silent enjoy. Upgrade Priority: Low (Early), High (Late) Upgrade Priority: Medium At the start of each turn, lose 1 Focus. Editors Note: a good damage card compared to its cost, scaless well with Strength. Remove all Block from an enemy. How is upgrade bonus calculated? Jordan has been gaming and geeking since he was a wee lad. He is a freelance writer and content creator, contributing to SVG, Looper, and Feast Magazine, among others. Check out his stuff on YouTube: https://www.youtube.com/channel/UCExyOMK798p7mCXwSayD2hg/featured and Twitch: https://www.twitch.tv/jojotheninjagaming. The Defect is the hardest class to master in Slay the Spire, but you can take the tower with this guide that offers the basics and some deck building tips. Best Indie Games to Buy During the 2020 Steam Summer Sale, Board Game Adjacent: Top 12 Steam Games For Tabletop Fans, Ratchet & Clank: Rift Apart is a PlayStation 5 Exclusive.
Exhaust. When played, permanently increase this card's Blockby 2(3). Your email address will not be published. (does not Exhaust.). Can the upgrade bonus be directly added to the overall score? Slay The Spire Defect. Reduce the cost of cards in your hand to 1 this turn (combat).
Start every turn with a big damage card (Sunder + Echo Form) or with a swingy power to cast it twice. Upgrade: Deal 6 damage, less than 4 cards Scrape is also crazy strong when you have lots of cards that cost nothing to play. Synergies well with: Barrage, Thunder Strike, Claw Exhaust. Once was among the like of Orb Walkers and Bronze Automaton as one of many ancient automatons, it has since gained sentience and seeks its way out of the Spire. Rarity: Common Editors Note: Best source to channel Dark Orbs, its upgrade is too good only if you have atleast 1 more other Darkness card, combining it with Hologram or Echo Form can increase the passive damage of Dark Orbs a lot. Editors Note: Beyond good against enemies whom attacks once but deals massive damage i.e: Giant Head. Rarity: Rare Rarity: Rare Even when you don’t have them still a good standalone block card. Look at the top 4(6) cards of your draw pile.
Synergies well with: Meteor Strike Deal 5(6) damage. TYPE TO FOCUS & SEARCH. Important details on what's happening with the data », Statistics by Class: Ironclad Silent Defect, Top 10 users with public profiles are listed. There are so many strong 0-cost cards in every Defect build, and All for One allows you to set up some stupid combos with them.
How is this calculated? Upgrade: Heal 10 HP.
Gain 6(8) Block. Editors Note: Good AoE damage and a source to channel Dark Orbs.
GamePretty strive to provide in-depth content you won’t find anywhere else. All in-game artwork is property of Mega Crit and is used with persmission. The Defect's starting Relic is Cracked Core, which Channels 1 Lightning at the start of each combat. Rarity: Rare Gain 3(5) Block. Upgrade Priority: Low When adding cards to your deck, you may gain +2 Max HP instead. Upgrade Priority: Medium (Early), Low (Late) Upgrade Priority: Medium They cost 0 this combat. Gain 1 energy next turn.
Upgrade: 3 permanent block increase
Editors Note: Has a lot of synergies with any Orb, can increase Dark Orb‘s damage quickly, or grant you passive block via Frost Orb‘s, or more energy at the start of your turn via Plasma‘s, not really recommended on Lightning Orb‘s unless you have Electrodynamics. Slay The Spire Defect. Unplayable. Upgrade Priority: Low Also, it synergies well with Double Energy, and very high cost cards like Meteor Strike. Synergies well with: All for One, Beam Cell, Nunchaku, Kunai Upgrade: Deal 11 damage, apply 3 lock-on Exhaust. The Ironclad likes Attacks, The Silent loves Skills, and The Defect completes the cycle with its affinity for Powers. Editors Note: Good to combine it with your attack cards like Ball Lightning, Cold Snap, Meteor Strike etc. The Defect's starting relic is called the Cracked Core, and it allows you to start every battle with one lightning orb. Upgrade Priority: High Exhaust. When it goes off... watch out. The Defect. Slay The Spire is already a game based heavily on RNG, whether it's the cards you find, the events, the relics, the enemies, the card draw.
Gain 13(16) block. Deal 3(4) damage and apply 1(2) Vulnerable. At the end of your turn, lose 1 HP for each card in your hand. A random card in your hand costs 0 for the rest of combat. Put all Cost 0 cards from your discard pile into your hand. Upgrade: Gain 10 block Synergies well with: Thunder Strike, Focus Upgrade: Ethereal Rarity: Uncommon
Seek is almost always a windmill slam of a pick, but be careful not to use it if you draw it near the end of your deck. silent. Slay The Spire - 9 CLAW Defect, Unbelievable Seed! The Frost deck Channels as many of the eponymous Orbs as possible to into an unbreakable wall of free Block.
Using cards and Relics, The Defect Channels these elemental spheres into a set of Orb slots, activating their passive effects each turn or Evoking them for a one-time burst. The passive effect of Plasma activates at the start of the Defect's turn. Place 3(4) random attack cards from your draw pile into your hand. Rarity: Uncommon While, a well-made Defect deck can tackle a huge number of Ascension levels with ease, it's harder to put together a "good stuff" deck with the Defect than the other two classes. Upgrade Priority: High Rarity: Uncommon Add a Burn into your discard pile. Draw 2(3) cards. Rarity: Starter 33:14. (Don't Exhaust). Editors Note: Lightning+, Hologram, Lightning+ is a great combo if you got Hologram early and draw it on the same turn, its still good if you draw Hologram after, later Lightning+ still a good use because it has no cost, and scales with Focus.
Synergies well with: Blizzard, Focus Editors Note: Core Surge is one of the few cards in game that will give you Artifact, because of that reason it is great to combine with Biased Cognition to negate the Focus debuff.
Upgrade Priority: Low
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